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addChild( Baggage )

This is some code that I built into a game and decided not to use.
I’m keeping it here to show the declaration of the library item.

// a MovieClip from the library linked as "Bags_mc"
var NewBags:Bags_mc;

NewBags = new Bags_mc();

NewBags.name = String( "bag_" + i );
this.addChild( NewBags );

// reset indexes
setChildIndex( NewBags, _bagIarr[ i ] );

// reset everything else
NewBags.x 	 = _bagXarr[ i ];
NewBags.y 	 = _bagYarr[ i ];
NewBags.scaleX = _bagSXarr[ i ];
NewBags.scaleY = _bagSYarr[ i ];

trace( "{ NEW BAG CREATED: " + NewBags.name + " }" );

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