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	<title>DrPunchBlog &#187; hella rad</title>
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		<title>CINCO DE KENDO!!!</title>
		<link>http://yo.drpunchman.com/2010/05/05/cinco-de-kendo/</link>
		<comments>http://yo.drpunchman.com/2010/05/05/cinco-de-kendo/#comments</comments>
		<pubDate>Wed, 05 May 2010 07:27:16 +0000</pubDate>
		<dc:creator>DrPunchman</dc:creator>
				<category><![CDATA[Rant]]></category>
		<category><![CDATA[hella rad]]></category>
		<category><![CDATA[Ken Dougherty]]></category>
		<category><![CDATA[Party]]></category>

		<guid isPermaLink="false">http://yo.drpunchman.com/?p=1025</guid>
		<description><![CDATA[The best holiday EVER! This holiday was founded in 1803, to mark when St.Kendo saved the Mayans from the snake robots of Venus. The Myans might have been the first to do space travel, but it doesn&#8217;t mean they were the best. St.Kendo is the best! He thwarted the robots, enslaved the Venation women, and [...]]]></description>
			<content:encoded><![CDATA[<p>The best holiday EVER!<br />
<div id="attachment_1031" class="wp-caption aligncenter" style="width: 410px"><a href="http://yo.drpunchman.com/wp-content/uploads/2010/05/ken-00.jpg"><img src="http://yo.drpunchman.com/wp-content/uploads/2010/05/ken-00.jpg" alt="" title="ken-00" width="400" height="300" class="size-full wp-image-1031" /></a><p class="wp-caption-text">Cinco De Kendo 2000!</p></div><br />
This holiday was founded in 1803, to mark when St.Kendo saved the Mayans from the snake robots of Venus. The Myans might have been the first to do space travel, but it doesn&#8217;t mean they were the best. St.Kendo is the best! He thwarted the robots, enslaved the Venation women, and put tea on Santa Claus&#8217;s table. Cinco De Kendo is typically celebrated with 2 shots of Jeggermister, a tall glass of Gin and soda, followed by a swift kick in the nuts. If St.Kendo kicks you in the nuts, you will have good crops the following year, unless you are a little bitch about it.<br />
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		<title>ND3D make your own Primitives</title>
		<link>http://yo.drpunchman.com/2010/03/03/nd3d-make-your-own-primitives/</link>
		<comments>http://yo.drpunchman.com/2010/03/03/nd3d-make-your-own-primitives/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 04:27:32 +0000</pubDate>
		<dc:creator>DrPunchman</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[hella rad]]></category>
		<category><![CDATA[ND3D]]></category>
		<category><![CDATA[poly]]></category>
		<category><![CDATA[primitives]]></category>

		<guid isPermaLink="false">http://yo.drpunchman.com/?p=874</guid>
		<description><![CDATA[OK, ND3D just became awesomer. I&#8217;m now making my own 3D primitives for everything. This is because primitives are MUCH smaller in K weight, and therefore more versatile. Admittedly, I will eventually break it down to a &#8220;primitive.as&#8221; class of it&#8217;s own and just force feed it random shapes, but tonight I WIN, and that&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>OK, ND3D just became awesomer. I&#8217;m now making my own 3D primitives for everything. This is because primitives are MUCH smaller in K weight, and therefore more versatile. Admittedly, I will eventually break it down to a &#8220;primitive.as&#8221; class of it&#8217;s own and just force feed it random shapes, but tonight I WIN, and that&#8217;s all I care about.</p>
<p>Here is an example of my &#8220;Dollar.as&#8221; class making a high and low ploy version of a &#8220;$&#8221;. Thanks to [ <a title="Harry Porudominsky" href="http://supamonke.com/" target="_blank">SupaMonke</a> ] for the models.</p>
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<br />
<strong>This animation is 24k. </strong><br />
<em>(suck it papervision)</em><br />
The raw ASE file for the low poly is 64k&#8230;<br />
the primitive file is 72k, but is absorbed in the swf when compiled!</p>
<p><span id="more-874"></span><br />
(this needs cleanup, and I&#8217;ll do that for the official class):</p>
<p>Here is how I&#8217;m calling it: </p>
<pre class="brush: as3; title: ; notranslate">

// dollar sign LowPoly
 var mat:Material = new Material(0x0000ff, 1, true, true, true);
 var buck:Dollar = new Dollar(50, mat);
 // admittedly I still have no idea what the angles are... they seem to be between 0-3 or something stupid.
 buck.angleX = 1.8;
 buck.angleZ = 1.8;
 buck.xPos = -100;

 renderList.push(buck);

 // dollar sign HighPoly
 var mat:Material = new Material(0x009900, 1, true, true, true);
 var buck2:Dollar = new Dollar(50, mat, true);
 buck2.container = new Sprite(); // if you want to add a filter add it to the sprite.

 buck2.angleX = 1.55;
 buck2.angleZ = 1.55;
 buck2.xPos = 100;

 renderList.push(buck2);
</pre>
<p>The Dollar Class:</p>
<pre class="brush: as3; title: ; notranslate">
package de.nulldesign.nd3d.objects
{
	import de.nulldesign.nd3d.geom.UV;
	import de.nulldesign.nd3d.geom.Vertex;
	import de.nulldesign.nd3d.material.Material;	

	public class Dollar extends Mesh
	{

		private var Vert:Array;

		public function Dollar(size:Number, mat:Material, highPoly:Boolean = false )
		{

			if(!highPoly)
			{
			// low polygon version
			Vert = [[0 ,-0.4572 ,-1.2321 ,0.0423],[515 ,0.4572 ,-0.2583 ,-0.5363]];
// seriously I am NOT putting all 516 vertexes on my blog.
/*
   basically the array is: [ vertex count, X, Y, Z ]
   I stripped the data from an ASE file.
   ASE files are like girlfriends: hard to find a good one and when you do they are expensive.
*/
			} else {
			// high polygon version
			Vert = [[0,-1.1176,-1.7897,-0.9848],[1883,-1.1874,-1.1504,-2.1646]];
// if you want models, you can give some money to SupeMonke and he might do 'em for you.
			}

			var row:Array = [];
			var i:uint;
			var x:Number;
			var y:Number;
			var z:Number;

			for(i = 0;i &lt; Vert.length; i++)
			{

				x = size * Vert[i][1];
				y = size * Vert[i][2];
				z = size * Vert[i][3];

				v = new Vertex(x, y, z);
				row.push(v);

				if( row.length &gt; 2 )
				{

					addFace(row[0], row[1], row[2], mat);
					row = [];
				}

			}

		}

	}
}
</pre>
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